#pragma once

#include "GlobalDefines.h"

class DebugGrid
{
private:
	float scale;
	int m_gridEnd;
	CUSTOMVERTEX* g_Vertices;
	D3DCOLOR color;
	LPDIRECT3DVERTEXBUFFER9 g_pVB;

public:
	DebugGrid();
	~DebugGrid();
	void createGrid(LPDIRECT3DDEVICE9);
	void drawGrid(LPDIRECT3DDEVICE9);
	void shutdowngrid();

};

